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Call of Duty World at War Zombies :: Forums :: Zombie Discussion :: Zombie Map Progression
 
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Zombie - Vacant
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Oyster
Sat Dec 20 2008, 06:06PM
Registered Member #817
Joined: Sat Dec 13 2008, 09:22PM
Posts: 15
That's just amazing lol. You went from ugly textures to these awesome scary textures. Nice Work! I can't wait to play it. I've been wondering. Will you be able to go outside or is it strictly inside?
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HOGRampage
Sat Dec 20 2008, 07:49PM
Registered Member #508
Joined: Wed Dec 10 2008, 08:45PM
Posts: 72
You actually spawn outside , where all of the cargo containers will be. Then, you can either choose to enter through the main middle building, or go through the ware house.

For now, it's like that. When I have zombies in it, I will test it out and see how it works.

[ Edited Sat Dec 20 2008, 07:49PM ]
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Oyster
Sat Dec 20 2008, 10:56PM
Registered Member #817
Joined: Sat Dec 13 2008, 09:22PM
Posts: 15
lol, well that does seem interesting. I was actually expecting to start inside, then work my way outside. Are you going to include any areas that were not normally accessible from the cod 4 vacant as well?
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HOGRampage
Sun Dec 21 2008, 12:47AM
Registered Member #508
Joined: Wed Dec 10 2008, 08:45PM
Posts: 72
The area behind the office most likely. It looks like it would be fun to play in that area. Give me ideas of where else you would like to go, etc. I should have more screens of my progress from tonight, as I haven't had a chance to work on it today.
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Oyster
Sun Dec 21 2008, 12:58AM
Registered Member #817
Joined: Sat Dec 13 2008, 09:22PM
Posts: 15
lol well the area behind the office would be cool to play in i like that idea. But in your zombie map there's got to be something that sets it apart from other zombie maps. I am not exactly sure but what about if the player could somehow go on top of the roof or something.
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HOGRampage
Sun Dec 21 2008, 08:17AM
Registered Member #508
Joined: Wed Dec 10 2008, 08:45PM
Posts: 72
Well, today I didn't get much of a chance to work on the map, but I got some things started. I started on the office area, outside, and the warehouse.

http://i107.photobucket.com/albums/m298/Rampage_08/shot0000-7.jpg


http://i107.photobucket.com/albums/m298/Rampage_08/shot0002-9.jpg


http://i107.photobucket.com/albums/m298/Rampage_08/shot0005-4.jpg


http://i107.photobucket.com/albums/m298/Rampage_08/shot0008-1.jpg


http://i107.photobucket.com/albums/m298/Rampage_08/shot0013-1.jpg
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Schilli
Sun Dec 21 2008, 09:38AM
Registered Member #15
Joined: Sun Nov 16 2008, 06:52PM
Posts: 139
dude awesome. Maybe you get some fog in?
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Scorp
Sun Dec 21 2008, 02:57PM
Registered Member #2
Joined: Sat Nov 15 2008, 04:34PM
Posts: 129
Looking Sexy that m8
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HOGRampage
Sun Dec 21 2008, 06:46PM
Registered Member #508
Joined: Wed Dec 10 2008, 08:45PM
Posts: 72
Schilli wrote ...

dude awesome. Maybe you get some fog in?


I will once I'm done with the buildings and outside, then I will add some zombies to see how it goes. I'm probably just going to import some prefab buildings into the map, so I don't have to make the surrounding ones lol. However, I might be making one of the buildings behind the office area myself so you can enter it, etc.

Also, this map will have a multiplayer version after I am completely done with the zombie version. I got the suggestion of making it mp from a friend, so I though what the hell, I will lol.
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Schilli
Sun Dec 21 2008, 07:24PM
Registered Member #15
Joined: Sun Nov 16 2008, 06:52PM
Posts: 139
Ive got a special request from a friend: he wants the browning to buy maybe you could put that in.
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